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Village in the Mist

Central sanctuary and starting point for all Path journeys

A terraced settlement built on a natural hill, protected by an eternal Sacred Flame that pushes back the otherworldly mist. The village serves as both safe haven and strategic hub for those brave enough to walk the Path.

πŸ”₯ Sacred Flame Sanctuary

Summit

Tier 1 Social

The eternal Sacred Flame burns alongside a watchtower, providing protection and hope.

Impulses: Maintain the sacred flame, watch for dangers, provide sanctuary
Difficulty: 11
Sacred Rest Passive

PCs can clear all Mist Marks as a downtime activity by spending time in meditation and prayer near the Sacred Flame.

Flame Crisis Reaction

When Flame Essence runs critically low, the GM gains 2 Fear as panic spreads through the village and the Sacred Flame's protective power weakens.

Creatures in the Mist Action

Spend 3 Fear to have Mist creatures breach the village's protective barrier and attack directly.

Sanctuary Breach Reaction

When the Sacred Flame is extinguished, start a Breach Counter at 1. Each dawn while the flame remains out, all PCs gain Mist Marks equal to the current counter value, then increase the counter by 1. The counter is set to 0 when the flame is relit.

βš’οΈ The Forge

Upper Terrace

Tier 1 Social

A practical smithy using heat from the Sacred Flame above for metalworking.

Impulses: Forge essential tools, create flame containers, maintain village equipment
Difficulty: 11
Sacred Heat Smithing Passive

The forge uses Sacred Flame heat, allowing superior metalwork. PCs can request equipment repairs or custom items by providing materials and time.

Flame Canister Creation Passive

The smith can create special containers for transporting Flame Essence. Requires rare materials and time.

Equipment Priority Reaction

When village equipment fails or breaks during crisis, the forge becomes unavailable for PC requests until community needs are met.

🏠 Community Hearth

Middle Terrace

Tier 1 Social

The social center where residents gather to share meals, news, and stories.

Impulses: Foster community bonds, share vital information, maintain hope
Difficulty: 11
The Village Holds Together Passive

Each evening, the community gathers at the hearth for a shared meal and storytelling. All PCs who participate gain 1 Hope as they strengthen bonds with residents.

Morale Crisis Reaction

When the community faces trauma (flame shortage, resident death, failed defense, external threats), morale plummets at day's end. The GM either gains 1 Fear or spends 1 Fear to give all PCs 1 Stress after their next long rest.

πŸ—ΊοΈ Flame Gatherer's Lodge

Lower Terrace

Tier 1 Social

Rough quarters where brave souls who venture daily into the Mist plan expeditions and share survival knowledge.

Impulses: Survive the daily flame hunt, share vital path intelligence, honor the fallen
Difficulty: 11
Path Reconnaissance Passive

Before PCs depart on a new Path expedition, the flame gatherers consult their reconnaissance reports and the Path Reader studies the route ahead. Roll 1d6 to determine how many locations the gatherers can scout. Starting from the Village, reveal face-down location cards one at a time following adjacent connections. When only one adjacent location exists, reveal it automatically. At branching points, players choose which route to scout. Continue revealing cards along the chosen route until the 1d6 count is exhausted. Once all locations are revealed, roll 1d3 to determine how many prophetic hints the Path Reader can offer for the reading. The players choose a card and the Path Reader shares a roughly 3 sentence vision of the location. The vision can hint at features, dangers, or other information about the given location. Repeat this process based on the number of hints rolled.

Memorial Wall Passive

PCs can study the carved names and epitaphs of gatherers who didn't return. Success on a Presence or Knowledge Roll reveals information about dangerous areas or failed expeditions that provides insight into specific Path hazards.

Expedition in Peril Action

The GM can spend 3 Fear to reveal that a current gathering expedition has encountered serious danger and needs immediate rescue. This creates an urgent time-sensitive mission where delays increase the risk to the endangered gatherers.

πŸ“¦ Supply Cache

Base Level

Tier 1 Social

Storage areas where the village keeps essential supplies, equipment, and provisions for survival.

Impulses: Ration carefully, prioritize survival needs, maintain equipment
Difficulty: 11
Village Projects Passive

The community maintains ongoing improvement projects tracked with Progress Counters. Each project has a target number (4 for small, 6 for medium, 8 for major). At the start of each day, add 1 to the counter unless recent setbacks have disrupted work.

Path Security Projects Passive

PCs can invest time and resources toward Path infrastructure improvements. These projects reduce specific Path location difficulties or remove dangerous features when completed. PCs can only carry one security upgrade set per journey.

Resource Shortage Action

Spend 2 Fear to reveal that critical materials for current projects are controlled by dangerous Path guardians or located in hazardous areas.

Competing Priorities Reaction

When village crisis occurs, all project progress stops until the emergency is resolved.

Example Village Projects:
  • Auxiliary Flame Chambers (6 days) - Increases Flame Essence storage from 3 to 5 units
  • Great Messhall (6 days) - Hope gain increases by 1 for communal meals
  • Better Building Tools (6 days) - All future projects start with +1 progress
  • Advanced Forge Expansion (4 days) - Create equipment matching party's current Tier

⚠️ Sacred Flame Resource System

Daily Consumption: 1 Flame Essence per day
Storage Capacity: 3 units maximum (3-day buffer)
Gathering: Found at ancient ruins and sacred sites along the Path
Failure State: When the Sacred Flame is extinguished, Mist corruption spreads through the village. Each dawn without the flame, all PCs gain Mist Marks equal to an increasing Breach Counter.